N. Pavie , G. Gilet, J.-M. Dischler & D. Ghazanfarpour
WSCG 2016 - Pilzen
http://unil.im/LCSNoise
nicolas.pavie@unilim.fr
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Larger, more detailed scenes
Procedural content creation
Can reproduce random and structured textures !
Spectral definition hard to control
By example noises visual edition ?
Keeping LRPN benefits
Improving spatial control
Random distribution of impulses + kernel
LRP noise : regular distribution + sum of cosines
Spot Noise : random distribution + structured kernels [Van Wijk 1991]
Fully procedural spot noise
~45fps
~55 fps
~55 fps
~60 fps
~45 fps
~10 fps
~20fps
Complex features modeling
By example approach
Getting back some control
Improving by example approach
Better ellipse decomposition techniquesExtension to 3D
Shell texture editions
3D texture synthesis by example